Environments, Structure & Design

Environments, Structure & Design

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Paul Esdale
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Environment, Structure and Design

Club practice builds on the development of hockey skills and concepts in a group environment following age appropriate training and USA Hockey’s American Development Model (ADM) principles.

Each Drill/Activity and Practice should include the following:

  1. Fun/Engagement

  2. High Activity (repetition without repetitiveness) 

  3. Game Like (representative of the game/slices of the game)

  4. Decision Making/Problem Solving

  5. Challenge/Competition

"When learning, context is king - autopilot is the enemy"  

The Coach is the creator of the environment and adjusts by using different constraints ie. size of space, nets, pucks, # of players, or tasks given to the players  to create the movement and skill patterns they want the players to explore. The goal is to create environments that allow players to interact in a more game-like space while still executing skills within that context of the real game.

**CHANGE THE SPACE / # OF PLAYERS / THE TASKS

  1. What are we working on? 

  2. Create the environment. 

  3. Design the task for the players. 

  4. Progress and add more tasks and/or change the environment by changing constraints.

The 4 Main core skills and examples of different environments 

  1. Skating Environments 

  • chaos skating

  • chase games

  • follow the leader

  • tag games

  • races

  1. Puck Control Environments

  • chaos stickhandling

  • keep away games

  • puck protection games

  • follow the leader games

  • tag/race  games

  1. Passing Environments

  • stationary to moving

  • exchange activities

  • 2v1 keep away

  • 2v2 passing, 3v3 passing

  • 1v1/2v2 with support players

  • activation games

 

   4. Competition Environments

  • racing

  • corner battles

  • scenario game play w/2nd puck

  • 1v1,2v1,2v2,3v2,3v3,4v3,4v4

  • small area games

  • half ice games/ lengthways full ice

  • 5v5, special teams etc game play (12U up)

EXAMPLE of creating the environment and task (s)

What are we working on? 

  • Stickhandling with head up

Create the environment. 

  • All players are top of the circles down with a puck.

Design the task for the players. 

  • Players must stickhandle in area with head up without running into anyone

Progress and add more tasks and/or change the environment.

  • players increase and decrease speed

  • change directions more on coach que

  • players only can use forehands

  • players only can use backhands

  • players must follow another player without telling them and try and guess who it is 

  • players look around to and report back to coach 5 jersey numbers of other players

  • etc.etc..etc..

Examples of a PRACTICE STRUCTURE

Guide per # of players per station: *12 skaters per cross ice stations ,*8 skaters per quarter

** number of players per stations can change

ICE SETUP

  1. 3 Zones (dzone,nzone,ozone) (8U,10U,12U)

  2. 6 Stations (3 zones with each split into 2 stations) (8U,10U)

  3. 4 quarter zones (8U,10U,12U,14U,16U)

  4. 1 long station, 2 quarters (8U,10U,12U14U,16U)

  5. 2 half ice stations (10U,12U,14U,16U)

  6. 2 lengthways full ice stations (10U,12U,14U,16U)

  7. 1 Full Ice (12U,14U,16U)

60 Minute Practice Example

 Start - free time (5mins)

  1. Skating Environments (5-10mins)

  2. Puck Control Environments (5-10mins)

  3. Passing Environments (5-10mins)

  4. Competition Environments (20-40mins)

 






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