Player 1 navigates around the 4 pylons, using their edges and deception to "lose" players 2. Player 2 follows player 1, staying on their tail and applying pressure.
NOTES:
- Coach controls drill with "Go" "Stop" queues
- An extra pylon can be added in the middle (think 5 side of a dice) to increase deception
- Puck can be added for more advanced practice