Player 1 navigates around the 4 pylons, using their edges and deception to "lose" players 2. Player 2 follows player 1, staying on their tail and applying pressure. 

NOTES:

  • Coach controls drill with "Go" "Stop" queues
  • An extra pylon can be added in the middle (think 5 side of a dice) to increase deception
  • Puck can be added for more advanced practice 





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